Titmouse’s Drunkards, Druggies & Delinquents: A Chaotic One-Shot RPG

Titmouse’s Chris Prynoski discusses the inspiration behind their new role-drinking game, Drunkards, Druggies & Delinquents.

Titmouse’s Drunkards, Druggies & Delinquents: A Chaotic One-Shot RPG

Titmouse, the celebrated animation studio known for bringing to life wild and boundary-pushing shows like Metalocalypse, Big Mouth, and The Legend Of Vox Machina, is unleashing a new kind of creative chaos: a role-playing, er – role-drinking – game. Their latest venture, Drunkards, Druggies & Delinquents, is a party-style tabletop RPG designed for maximum laughter and light anarchy.

Launching November 28th on TitmouseStuff.com, this game is a perfect fit for holiday gatherings or late-night hangouts, swapping traditional damage for sips, puffs, or even push-ups, making it entirely sober-friendly with alternatives like mocktails, sour candy, or hot sauce.

Mama’s Geeky sat down with Chris Prynoski, founder, president, and owner of Titmouse, to discuss the inspiration, collaborative art, and wild playtesting sessions that brought this fantasy world to life. Prynoski shares how a simple client gift evolved into a fully-realized, endlessly repeatable “meat grinder” of a game that’s less about deep lore and more about “f***ing with your friends.”

From Client Gift to Chaotic Masterpiece

The concept for Drunkards, Druggies & Delinquents wasn’t born from a desire to enter the gaming market at all, but rather from a tradition of giving quirky client gifts. Chris Prynoski explains how the idea first took root:

“The inspiration was every year we do a client gift for our clients… And one year, maybe about three years ago, I was like, I want to do a [Game Master] screen as our client gift… We were like, let’s put a little fake game in there. But let’s make it playable. So we made a little drinking game.”

That initial prototype, designed with Creative Director Alexei Shea, was a jokey nod to old-school TTRPGs, but players took to it immediately.

“I didn’t think anybody was going to play it. I thought it would just be a joke… But then people played it, and they were like, oh, this is cool. You should actually make this and sell it.”

Game Mechanics: Drinking, Delinquency, and Disaster

Titmouse’s Drunkards, Druggies & Delinquents: A Chaotic One-Shot RPG

The game’s design is deceptively clever, focusing on rapid, chaotic gameplay perfect for a one-shot session. Central to its design are the unique ways players track their “damage.”

“A player, they have something called tolerance… which kind of acts as your armor class and hit points in one… Let’s say you have an eight tolerance, right? And somebody rolls a ten, then you have two delinquency… and then if you’re drinking two sips of your drink.”

Prynoski reveals a crucial design change from playtesting. At first, the player could opt to take damage rather than drink, which means eventually their character could die. But they quickly realized no one was playing that way.

“When we playtested, nobody ever took hit point damage; they always drank. 100%, without a doubt, nobody ever used the mechanic… the point of it is to have fun, get drunk, or whatever. So we just ditched that and now you can’t die in this game.”

This focus on fun and chaos is cemented by the rotation of the “Drunken Master” role.

“Most RPGs have one Game Master and a bunch of players, right? With this, it’s set up more like a board game where the first Drunken Master sets the stage… then it goes to the next person and they’re the Drunken Master for their turn. So what that leads to is chaos.”

Crossing Over with Critical Role

Given Titmouse’s involvement in animating the globally successful The Legend of Vox Machina and Mighty Nein series, it’s no surprise that the worlds of Titmouse and Critical Role have intertwined. Prynoski, a long-time D&D fan, was an early advocate for adapting the actual play campaign into animation.

“Luckily, they knew I was a big D&D guy. They asked me, do think this could be a show? I’m like, yeah, absolutely. And we went from there.”

The complexity of adapting a years-long TTRPG campaign into an animated series was immense.

“One of the hardest things to do with both The Legend of Vox Machina and The Mighty Nein was editing. Because they have so much material.”

The chaotic fun of Drunkards, Druggies & Delinquents also found a fan in the Critical Role crew. Travis Willingham participated in an early playtest session. Travis can even be seen in the trailer for the game.

“Travis was a playdesigner. And Travis really, really dug into it. The thing that I remember the most, because it was very early, we didn’t have the cards yet… I kept forgetting my unique trait, which was to take a shot every time you cuss or take one of the god’s names in vain… But Travis never forgot my unique trait. So he let me know. So he was like, you cussed! You have to take a drink every time!”

A Collector’s Dream: Art from Animation Legends

The game’s aesthetic relies on the combined talent of Titmouse’s incredible network, creating a visual style that intentionally mimics the charming inconsistency of early fantasy RPGs. Chris Prynoski notes that many people are buying the game just for the artwork.

“I think a lot of people bought it for the art, just so they can collect the art. Because we have Pendleton Ward, who created Adventure Time. Christy Krakus, who created Super Jail. Ben Edlund, who created The Tick… a bunch of interesting people.”

Titmouse was sure to let each artist express themselves as they wanted to. There is no cohesive design for the game, which means that each character, monster, item, and accessory is unique, adding to the beauty of it all.

Further leaning into the party atmosphere, the entire game glows under black light, a choice Prynoski made to match the fun and brightness of the game’s overall design.

A Game Night Staple

Ultimately, Drunkards, Druggies & Delinquents is an experience in silly, short-form storytelling and combat. Prynoski is clear on the game’s intent: it’s not a narrative marathon, but a perfect one-shot.

While players can opt to role-play in between monsters, the game is also designed to be combat-heavy. The DM can set the scene however they wish, coming up with things from inside their own minds. Or, for those who are not as adventurous as others, they can simply roll the 12-sided die and consult the game guide to see what happens.

There are pre-made characters that were actually crafted during a live video with the help of game masters and viewers, or players can create their own character. The rules are fast and loose, as the game is truly meant to be a good time with friends, rather than a serious campaign.

“This is definitely designed for a one shot, a fun night. It’s not designed for a long campaign… It’s less a game and more about getting drunk… but it can also be, and is more so, because it goes hand in hand with getting drunk, is messing with your friends.”

Drunkards, Druggies & Delinquents is designed so that players of all walks of life can enjoy. Older kids and sober friends can get involved by eating jalapenos or doing push-ups. There is no need to understand the mechanics of a popular TTRPG, as it is created with every skill level in mind.

About Drunkards, Druggies & Delinquents

Titmouse’s Drunkards, Druggies & Delinquents: A Chaotic One-Shot RPG

In a mission to create the most unhinged story imaginable, Drunkards, Druggies & Delinquents players take on the roles of unpredictable anti-heroes like the Whiskey WizardBlazebarianDruid of the Flower, and other themed character classes as they’re thrust into combat with monsters such as Weed Wraiths, Booze Hounds, and Drugbears! The collaborative gameplay stays fast and loose and the deeper players go, the weirder the world becomes, rewarding wild decisions and improv over anything resembling logic or strategy. 

Quick to learn and perfect for game nights, campaign warm-ups, holiday hijinks, and everything in between, the game catapults players (sober or “altered”) into the surreal and ridiculous. With 12 Classes to choose from, each with a base stat profile, two attack types, a special skill, and a unique trait, and the ability to customize equipment and items, survival equates to more pandemonium. 

Inside the box:

  • A zine-style Game Master (GM) guide packed with quest prompts, faction lore, optional “House Chaos” rules, and DIY mechanics that reward ridiculous behavior, punish logic, and favor storytelling over math
  • Custom adversary and item cards that introduce everything from “Magic Edibles of Doubt” to “Cranky Talking Furniture”
  • The Deluxe Edition includes exclusive pre-generated Delinquent character sheets featuring off-the-wall archetypes like the “Dwarven Hypeman” or “Witch Who Thinks It’s Her Birthday”

Key Features:

  • Designed for 3–8 players, ages 21+.
  • Sessions last 1–3 hours, with replayable mayhem baked in.
  • Fully sober-friendly or play drunk or high. The only thing required is creativity.
  • Made for fighting, drinking, and laughing (but mostly for messing with your friends!)

Drunkards, Druggies & Delinquents launches on November 28th at TitmouseStuff.com and will make the perfect holiday gift or game night addition!

Check out this How To Play video to learn the mechanics and get a glimpse of the game.

NEXT: The Mighty Nein Interview: Critical Role & Showrunner Tasha Huo

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